From one sentence to a rigged character.

Describe a character or upload a concept image. Hatchery3D builds the mesh, rigs it, animates it, and hands you a game-ready .glb.

A humanoid skeleton with labelled bones, as produced by the rig stageHeadRightHandHips (root)LeftLeg

Five stages. One file at the end.

  1. 1.0

    Concept

    Start from a sentence or your own concept art. A sentence becomes a full-body concept image in a neutral pose, the input every later stage needs.

    out: concept.png

  2. 2.0

    Mesh

    Several image-to-3D models build a textured mesh from the concept. We normalize it: scale, orientation, origin on the ground, a sane triangle count.

    out: mesh.glb

  3. 3.0

    Rig

    An auto-rigger fits a humanoid skeleton and skin weights. Bones get standard names, so retargeting and engine humanoid setups work.

    out: rigged.glb

  4. 4.0

    Motion

    Text-to-motion and preset clips give the character something to do: idle, walk, slash and carry.

    out: idle · walk · slash · carry

  5. 5.0

    Assemble

    Our own pass retargets every clip by bone role, makes cycles loop, plants the feet on the ground and cleans the result. Every run is measured, and the best variant wins.

    out: character.glb

What lands in your project

Not a statue to rig yourself. A character with a skeleton and clips that loop, ready to drop into a scene.

Format
glTF 2.0 binary (.glb), one file
Skeleton
Humanoid, standard bone names
Clips
idle, walk, slash, carry
Placement
Feet on the ground, origin at the root
Checked in
Godot, with engine playback

Pay for credits, monthly

Every account starts with 100 free credits. Upgrade when you need more. Prices in USD.

Free

$0forever

100 credits, once

100 credits when you sign up. They don't expire.

Pro

recommended

$29/ month

3,000 credits every month

For one developer shipping a game.

Studio

$79/ month

8,000 credits every month

For teams filling a cast of characters.

Questions

What is a credit?

Credits pay for generation. Every step of the pipeline calls paid 3D and motion models, and credits cover those calls. New accounts get 100 free credits to try it.

Do unused credits roll over?

Plan credits don't. Each paid month sets your plan balance to the full allowance: 3,000 on Pro, 8,000 on Studio. The 100 signup credits never expire, and they're spent last.

Can I change or cancel my plan?

Yes, from your dashboard. An upgrade is billed right away (minus the unused part of your current month) and starts a fresh month with the bigger allowance. A downgrade costs nothing now: you keep this month's credits, and the next renewal bills the smaller plan. A cancellation runs to the end of the period you paid for.

Which engines can use the files?

Anything that imports glTF 2.0: Godot and Blender natively, Unity through glTFast, Unreal through its glTF importer, three.js and Babylon on the web. We check every character by loading it in Godot.